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Dying light trainer 1.10.0
Dying light trainer 1.10.0





dying light trainer 1.10.0

OMP: Fixed overhead chat lines not being drawn sometimes Background: Circle of Light, charges 2->4, base healing 8->4, added scaling healing based on +1 per VIT/5 Background: Disciple of Scholar reworked, now offers better bonuses when sacrificing to shrines Background: Illiterate: Added an additional starting item Bombs and Bombarrows no logner blow up when touching a torch OMP: Fixed BossDragons' fireball zIndexing Fixed BossBroodDemon spawning way more eggs than normal when stunned Fixed saving/loading of Ascetic vow state Fixed Shockwave spell not showing critical properly Rebinded Sword spin attack to only occur when holding side direction and down. Made Shopkeepers in the Rift less likely to run off ledges to their deaths Reworked Ascetic to alternate stat gains between STR/DEX/VIT and INT/LUK Added missing translateable strings to Shrine names Removed stealth immunity from a number of monsters and bosses (bosses will still be immune to stealth after being initially aggrod)įor a list of changes since the last non-beta release, see beta updates 1.09.0 - 1.09.5 Increased health of Summon Monster's minions by an amount based on caster's INT

dying light trainer 1.10.0

Spriggans now aim and shoot at a consistent timing Removed randomness in Spriggan's bow-aiming times. Items from Boss Chests are now automatically identified Summon Monsters hp scaling reduced from 1/1.5/2 -> 0.5/1/1.5 Added a gold cap of 999 gold (anything above this breaks the GUI) Fixed reincarnation neck item attribute having a bad effect when god cursed (reviving with 0 hp instead of half hp) Fixed Swoopers being unable to be hurt by PetDogs and summoned monsters Fairies can now also be picked up while in the air Fixed being unable to pick up Fairies on boulders. Fixed freezing shopkeepers causing them to drop their held goods through the floor Fixed certain tiles in the Factory boss room not being indestructible, resulting in getting stuck in the boss arena Fixed some issues with level generation regarding branch exit placement Increased delay before Final Boss phase 2 rift (bottom-of-level) deals damage to player Fixed Wildling Bear Stomp going through platforms in Final Boss phase 2 platforms Fixed being unable to recall a PetDog that's in Guard mode and recently thrown Fixed PetDog permanent stat up potion changes not reflecting immediately Fixed PetDog command aura overriding temporary effects from potions Fix crash due to a null target in final boss's ExplosionBall attack Flame pillar damage scalling increased (0.8+0.3 -> 1.0+0.5 INT+LVL) Fix translated Credits text not displaying properly Fix some inconsistencies with camera panning during intermissions Fix HardMode BossSpriggan's hanging weight flickering in/out of visibility Added option in LevelEditor to disable custom player backgrounds This feature may be buggy or not work correctly, please help out by reporting bugs Added Steam Workshop support for custom translations Fixed config input screen binds not being translated Added missing translate calls for Bloody Shrine Added support for localizeable text in the tutorial Fix Unlockables and ProgressionGui not being translated Fix HoverText not properly displaying translated text Added support for creating/updating localization preview thumbnails OMP: Fixed unstable platforms (MagicBlock) sometimes being incorrectly initialized in online games, resulting in platforms that players would fall through on first contact Fixed several bugs related to localized text Fixed creating a localization without already having a translation file causing a crash.







Dying light trainer 1.10.0